Multiple Online Personas: The Choice of a New Generation - The 'Consumerization of IT' (
Page 2 of 2 )
The Generation
V movement is a by-product of what Garther terms “the consumerization of IT,”
which combines affordable hardware and consumer-oriented Internet services with
the growing desire among users to get involved in highly participative online interaction.
Sarner
says the concept of Generation V came to him while trying describe the cultural
shift driving the explosive growth of online communities. “What is it about the
human condition that is drawing us to spend so much time online? What is the
psychological draw?” Sarner wondered. “And more importantly for us, what does
this trend mean for businesses?”
The
motivation for online interaction can be found in Abraham Maslow’s famous
"Theory of Human Motivation," Sarner says. In 1943 Maslow ranked
human needs from most basic to most complex. Once fundamental needs such as
food, clothing and shelter are met, people seek things like love, belonging and,
ultimately, self actualization. Online communities satisfy such higher-level
human needs for folks who often can’t find belonging and self actualization in the
real world.
“Is this
a fad? No way. The drivers are too real, too human,” he says. “The Web is a
more and more immersive environment. People are drawn because it appeals to
man’s innate nature to fulfill self actualization.
“What I
tell businesses is that so many people are spending so much time online
completing real life functions that if you are not part of that conversation,
you are not relevant,” he adds. “Companies must figure out how to connect to
and harness that powerful emotional draw.”
Within 10
years, Sarner predicts that the key influence on all B2C purchases will be the
online experiences associated with them. By 2015, more money will be spent on marketing
and selling to multiple, anonymous, online personas than marketing and selling
offline. Companies need new skills and techniques to remain relevant in this
new world, says Sarner, who urges
CRM practitioners and other IT
leaders in business to dig into the behavioral traits of Generation V; to
understand how they express themselves and to figure out ways to incorporate
this knowledge into business models and strategic plans.
Gartner
is so convinced in the importance of understanding Generation V, it is making
social networks and virtual worlds a key track at its annual Gartner
Symposium/ITxpo in
Las Vegas in April. The show will feature
presentations on web 2.0 and social networking technologies as well as a deeper
look at Sarner’s latest recommendations for attracting buyers through online
communities.
For
example, Sarner recommends companies “look at your own products and services
and ask ‘where do I fit on the hierarchy on needs?’ Build multiple virtual
environments that let people explore and fulfill their life goals. The savvy
marketer will create these environments where people can explore and be
creative while the underlying reality is that they are driving folks to
products and services. It’s about selling the experience.”
Because the rules around Generation V are
strongly tied to the human condition, “businesses are really starting to get it,”
Sarner adds. “They feel like part of Generation V themselves. It all rings very
true to them. They just need to know how to leverage it.”
And the
way to leverage it, Gartner recommends, is to:
- Determine your company's role
in providing access to knowledge, social status/reputation, and
achievement or responsibility. Organize and target online products and
services based on the customer's journey toward self-actualization.
- Sell to the persona, not the
person. Collect psychographic data to understand online persona behavior
and its interaction with others.
- Shift investments from known
customers to unknown ones. Create virtual environments as a way to
orchestrate customer exploration toward purchases. Focus on the
influencers within the meritocracy.
- Develop and retain or
outsource new skills to attract, connect with, contribute to and gain
insight into personas and virtual environments.
- Develop strategy, process and
technology around relationships with persona bots, as a tool of mutual
exploration.
Even
doing all that, selling to Generation V is not guaranteed.
“There
are still a lot of potential pitfalls,” Sarner warns. “There’s often an
imbalance in what we do online now. We ask people for personal information
without offering much in return. People freak out. Other places have paid
people to write positive product reviews. A health online community will sniff
that out.
“Before you go building out your virtual world,
you have to make sure everything is in balance. There’s a Yin and Yang that
needs to be constantly maintained.”
OTHER FEATURED BASELINE CONTENT:
10 Free Virtualization Tools You Should Know
Celebrities that Cash In with Technology
Your Data: Love It or Lose It
2007: A Year of Record Data Breaches